Little Professor Baseball
We do the arithmetic, so you can play baseball.

Little Professor Baseball is a simulation game that is fun, simple and statistically accurate.
You can be playing the basic game in minutes.

Player Cards
Each player has a single card from which you directly read outcomes of various situations, based on ratings for:

  • Hitting: Basic, Hit and Run, Bunt, Sacrifice, Power, Clutch, Righty vs. Lefty
  • Running: Stealing, Baserunning
  • Defense: Fielding, Range, Throwing
  • Pitching: Basic, Righty vs. Lefty, Endurance, Holding Runners, Wildness, Balks

    Basic Game
    The Basic Game involves an accurate hitter vs. pitchup matchup. Each at-bat is resolved as a strikeout, groundout, lineout, flyout, walk, single, double, triple or home run. Even the basic game is played according to the Official Rules of Baseball. Enough detail is generated from a game for a box score.

    Advanced Game
    The Advanced Game lets you add as much detail as you want in whatever combination suits you. The most basic addition is fielding. This naturally goes along with base running and throwing. You can add a number of strategic elements such as stealing bases, the hit and run, sacrifice bunts and squeezes. You can add defensive positioning such as moving the infield in or holding runners. Pitcher fatigue for starters, long relievers and short relievers can be added for a much more realistic pitching game. Enough detail can be generated for Official Baseball Scoring

    How to Play
    To play, you only need the player cards, dice, paper and pencil. Each outcome is determined by all players involved rolling 000-999 on three ten-sided dice. Higher rolls are always better.

    The Mathematics
    If you're a student of the game, check out the Mathematics behind Little Professor Baseball. If you're not careful, you just might learn a little bit about statistical estimation, quadratic equations and why three ten-sided dice are the way to roll.

    Home   |   Basic Game   |   Advanced Strategy   |   The Mathematics


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    Updated: 7 July 2001